Analyzing behaviors influencing the adoption of online games from the perspective of virtual contact

Keywords:
online game adoption, virtual contact, telepresence, parasocial interaction, technology acceptance model
Abstract

In this study, we discussed the antecedents of online game adoption based on the technology acceptance model. A total of 303 valid questionnaires were collected and hypotheses were tested using structural equation modeling. Results showed that telepresence positively influences parasocial interaction, perceived usefulness (PU), perceived ease of use (PEU), and perceived playfulness (PP). Parasocial interaction was found to have a positive impact on subjective norms (SN), PU, and PP. In addition, SN positively influenced image (Im) and PEU positively influenced PU and PP. Finally, behavioral intention to use (BIU) online games was found to be positively affected by SN, PU, PEU, and PP.

Author Biographies
  1. Hung-Yuan Lin, Shih Hsin University
    Department of Information Management
  2. Chi-Hsian Chiang, National Open University
    Department of Commerce
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Published
2012-07-11
Section
Articles
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