Determinants of players’ stickiness in online sports simulation games: Evidence from China

Authors
  • Yan Yang

    School of Sports Science and Engineering, East China University of Science and Technology

  • Shan Jin

    School of Business, East China University of Science and Technology

Keywords:
online sports simulation games, enjoyment, achievement, needs gratification, player stickiness
Abstract

Leveraging uses and gratification theory, we explored the key determinants of players’ stickiness in online sports simulation games (OSSG). We collected data in China through an online survey and used structural equation modeling to test the hypotheses. The results revealed that gratification of both enjoyment and achievement needs were key antecedents to players’ stickiness in OSSG, and the role of enjoyment was stronger than that of achievement. Players’ sports knowledge and the fantasy level of OSSG had a significant positive impact on gratification of both needs, whereas players’ fanship and novelty level of OSSG had a significant positive influence on enjoyment need gratification. This study contributes to e-sports research by uncovering the motivations for stickiness in OSSG and by extending uses and gratification theory in e-sports context.

References
Published
2024-08-07
Section
Articles
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